Give&Get Games
Give and Get Games is an entrepreneurial company based in Israel that develops educational board games for kids. Established in 2011 by Michal Laufer-Ram, Give and Get Games specializes in games that foster social communication and nurture emotional intelligence.
Our games are fun and educational, teaching children important lessons and fostering the development of social skills, self-expression, positive thinking, emotional validation and teamwork.
Suitable for children at aged 3-12, our games create perfect opportunities for the young to play and learn from those they love - their parents, therapists, teachers, counselors, coaches, psychologists, grandparents, and even their friends.
We are proud to partner with other game companies and game developers to distribute over 70 educational games in over 400 brick-and-mortar stores, including some of the largest book and toy chains in the country, as well as via our online store.
A leader in the educational and emotional games market
We dream of making the world a better, more conscientious and emotionally welcoming place, by exposing children to games that teach positive and empowering content. We seek to enable children, parents and therapists to teach vital emotional skills, using wonderfully fun and engaging tools. Our games encourage the start of significant dialogues, during which children can learn about emotional expression and strengthen their bonds with parents, siblings and friends.
When playing our games, children are given unprecedented access and permission to express their feelings, recount past experiences and muse over dreams, wishes and desires for the future.
In additional to playing at home, in class or in therapy, children can enjoy our educational fun at workshops held in schools, libraries and at community centers.
We meticulously test out each and every game and product that comes through our doors. Our professional team of “game players” and child focus groups ensure that all of our games fit our brand and values, before we put them to market and sell them.
In 2020, we look to expand our educational game company internationally. We are currently in the market for partners who can help us scale and supply emotional intelligence games to children across the globe.